The coolest feature of the Steam Deck – none if you ask me – is how a portable gaming PC lets you get the most out of its AMD RDNA 2 graphics card and 40-watt-hour battery.As of the last update, you can reduce the refresh rate of the screen to Increase Your effective frame rate and lower latency, and you’ve been able to throttle CPU, GPU, and frame limiters since launch.Problem: Even if you find a great combination that gives you the battery life and/or performance you want, Steam Deck won’t save Those settings for each game.
Every time you switch to a different game, you have to memorize them and flick the toggle appropriately. Today has changed.
Wednesday’s update now comes with per-game performance settings, letting you flick a switch in the quick access menu to set a custom performance profile for each of your games.
Flick it and you’ll be taken back to the global system settings, so you can either set the “Usually I like my games to run at 30fps” setting, or the “Eldon Ring should run at 40fps at 40Hz refresh rate” and “vampire survivor Should be running at 10fps and 5 watts because I want to play it the whole ride”, if you will.
This has been one of the most popular features on the Steam deck since the beginning, and I hope there will be more – because it No Lets you set up multiple profiles (for example, one for when you’re plugged in to AC power, and another for the longest battery life you can manage), or save and share profiles with the larger community for our advanced Users can help with less tweaking – among us are happy to make their games run better.
(Valve has shown us the power of community controller profiles – a big reason why many ancient games are immediately playable on the Steam platform is because users have been encouraged to upload their Steam controller profiles in the past.)
I suspect Valve knows this all too well, and today’s update lays the groundwork for it. Because while the Steam platform may not be ready for everyone who might pick up a Nintendo Switch, update after update suggests that Valve is paying close attention to user feedback.
digital casting There’s been an excellent study recently on how the last update’s adjustable refresh rate and fan curve let you get more out of your Steam deck. For your viewing pleasure, I’ve embedded a copy below.
You can read the full Steam Deck changelog here. The rest are mostly bug fixes, though you can now also hold down the power button to “stop streaming” games, and Valve moved the haptic and rumble toggles out of the quick access menu. This is a change I actually disagree with. They came in handy when an older game (can’t remember which) was overzealous with vibration.